You can define how the colors of your palette are shades of other colors, so you can easily draw shades on your indexed artwork. This is nifty when you want to turn an image into pixel art. It's possible to create reference layers with images in higher resolution than the actual document. You can easily turn on horizontal and vertical symmetry axes and move them around Reference layers There is a built-in mode for creating tiled patterns. The sprite sheet exporter gives you the possibility to customize which layers to export, how many rows and columns you want, spacing and more.
![aseprite symmetry tool aseprite symmetry tool](https://community.aseprite.org/uploads/default/optimized/1X/2035a10f7b73192e703684bae7c054a3b08a04ba_2_622x500.jpg)
In the end you can either export the frames as single files or export a sprite sheet with all the frames. If you are creating a set of images at the same size (for example a deck of tarot cards ?) you can repeat the background layers over multiple frames while having other layers that are unique. You can use frames to switch between alternate versions of the same sprite. But it can also be used for other things. The timeline is way better for pixel animations than the one in Photoshop. Palettes can of course be saved and used in other documents. The palette is always visible and it's easy to adjust/add/delete/sort/map colors while working. Working with a fixed palette (indexed colors) is much easier than in Photoshop. Only thing i found online was to make sure 'Contiguous' is checked and Tolerance is set to 0. Im trying to fill in a small area that is closed in and it fills the whole canvas with that color instead. When drawing you can turn on "Pixel-perfect" mode to avoid getting ugly 90 degree corners. Ive never had this issue before and its really odd its starting now. This doesn't mean that alpha transparency isn't supported, but you are forced to use it deliberately. Every shape you draw, every selection you make, every sprite you scale is crisp by default. No anti-aliasingĪ really nice feature is the absence of anti-aliasing.
![aseprite symmetry tool aseprite symmetry tool](https://pickitup247.com/images/wfc2.gif)
There are lots of tool tips and shortcuts are shown everywhere. Not because it's harder or less intuitive, but simply because it's a bit different. Many of the shortcuts are similar to Photoshop, but not all. Aseprite saves the new selection information to a seperate variable Aseprite loads previous position information. Selection information is saved to a variable after selecting. At first it feels a bit chunky compared to Photoshop, but it's easy to get used to and after a while it just feels like the proper setting for doing pixel art. 3 What if selecting doesn’t select on both sides of the symmetry line, like this.
![aseprite symmetry tool aseprite symmetry tool](https://portable4pc.com/wp-content/uploads/2020/08/Pro-Motion-NG.jpg)
Photoshop is the all-round image editor, but for pixel art I prefer to use Aseprite for the following reasons (among others): The interface I'm doing pixel art as a hobby, and I've been very happy with Aseprite.